We advise GLAM (Galleries, Libraries, Archives, Museums) institutions on reaching new and wider audiences, including through games, with historical accuracy, cultural sensitivity, and credibility.
We also work inside studio pipelines. We've developed our own video games projects and shipped on Assassin's Creed Mirage and Discovery Tour: Medieval Baghdad in direct collaboration with Ubisoft's world design leadership. That work won the Edinburgh Futures Institute prize for Best Impact from a Data-Led Project, recognised by the panel for reframing public understanding of Islamic culture at scale.
We know what a milestone is, what it costs to change an asset late, and how to protect a creative vision while making it credible. Whether you're a cultural institution reinterpreting your collections for wider audiences or a studio building a world, we're a trusted partner who moves at your pace.
Founding Director & Principal Consultant
Glaire Anderson is an award-winning author and historian of Islamic art, architecture and social history. She was a consulting historian and art historian on Assassin's Creed Mirage (Ubisoft, 2023) and its in-game 'History of Baghdad' Codex feature, now freely available in Discovery Tour: Medieval Baghdad (2025). She works with cultural institutions and studio teams alike, translating historical knowledge into believable worlds and public-facing experiences without slowing production or constraining the creative vision. Her Ubisoft work has been featured at GDC and is now available on GDC Vault, and has received wide international media coverage by Game Developer, History Respawned, STV, BBC Scotland, The Conversation, and Apollo Magazine, among others.
Her practice is grounded in more than a decade of hands-on research and development with video game engines and immersive digital technologies. She has led the Digital Munya proof-of-concept builds since 2010 and, in collaboration with game development students at Abertay University in Dundee, co-developed The Córdoba Journey (an all-ages video game inspired by the archaeology, visual culture, and history of the aristocratic estates of Cordoba in the age of the caliphs).
Anderson holds a PhD from MIT and is Senior Lecturer in Islamic Art at the University of Edinburgh and Deputy Director of History and Games Lab Edinburgh. She is a member of the International Game Developers Association (IGDA).
Calligraphy Artist | Graphic Designer
Hatem Arafa is a calligrapher and graphic designer trained at the Faculty of Traditional Islamic Arts, FSMV University, Istanbul.
He created the logo and interior calligraphy artworks for Assassin's Creed Mirage (Ubisoft, 2023), and his commissions include commemorative coins for Qatar's World Cup (2022) and the interior calligraphy of the Cary Mosque (USA, 2022). He produces authentic, period-grounded Arabic script and ornament built to studio art specifications.
Lead Educator
Sarah Slingluff is a specialist in medieval Islamic art and the material culture of al-Andalus (PhD, University of Edinburgh). Prior to joining the University of Maryland as the Post Doctoral Fellow in Islamic Art, she worked at the Walters Art Museum. Her experience is grounded in game development as well as historical research. Her work explores how visual culture—particularly in contemporary digital media and gaming—engages with and reimagines historical traditions, with a special focus on medieval Islamicate societies and transregional artistic exchange. She brings together methods from art history, game studies, and cultural theory to analyze how digital platforms construct and circulate narratives of the past.
She was one of the historical and art-historical leads on The Córdoba Journey, the immersive recreation of caliphal Cordoba co-developed with a student team at Abertay University, and worked with Anderson on Digital Munya 2. She served as History team lead on Digital Munya 3, the follow-on collaboration with Ubisoft World Design Director Maxime Durand. Working with external studio and education partners, she has led a 3D reconstruction of the Umayyad fortress at Zorita de los Canes, drawing on her own archaeological fieldwork and command of the medieval Arabic sources.
Researcher | Ottoman and Islamic Art, GLAM
Deniz Vural specialises in Ottoman and Islamic art history and fashion history (MA, MScR, University of Edinburgh), with a focus on representation, Orientalism, and self-orientalism in art and media.
Born and raised in Istanbul, she was one of the historical and art-historical leads on The Córdoba Journey, co-developed with a student team at Abertay University, as well as on Digital Munya 2 and Anderson's Digital Munya 3 follow-on collaboration with Ubisoft World Design Director Maxime Durand. On Digital Munya 3 she served as the narrative team lead.
Looking for our previous team members and students? Click below